Quiz Lounge Game-Based Learning on Mobile Devices

Bettina Harriehausen-Mühlbauer.

ABSTRACT

The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two “lifeline” helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture.

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E-LEARNING IN RURAL AREAS – GERMAN PERSPECTIVE

Emel ABU MUGHEISIB

ABSTRACT

Globalisation, the accelerating development of new information and communication technologies and the increasing dynamics of markets place new demands on knowledge transfer. Of particular significance in education is the use of e-learning, learning based on new information  and communication technologies. Due to its independence of time and location,  elearning is viewed as an opportunity to overcome spatial disparities in knowledge management, in particular between urban and rural areas. In the context of a European network project  nationwide surveys were undertaken, in order to study the use of  e-learning in  the field of further education and to analyse the e-learning market in Germany, in terms of both supply and demand. The surveys  addressed e-learning providers, e-learners and a control group in order to describe the e-learning market in Germany and to identify problems which impede the access  to e-learning especially in rural areas and particularly  do not allow rural inhabitants  to benefit from the advantages of e-learning. Different aspects of e-learning provision are shown, especially in terms of specialisation and innovation, as well as obtained benefits and identified learning needs from (potential) e-learning participants.

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Enhancing Listening Proficiency via Multi-Modality Technology: A Study with Technology University Non-English Major EFL Learners in Central Taiwan

Dr. Gloria Shu-Mei CHWO

ABSTRACT

This study concerns a multi-modality technology (MMT) intervention in a non-English major English as a foreign language (EFL) ListeningandSpeakingclass(LS).Learners’ progress was measured as they used the Interactive Response System (IRS) test practice instrument in class, and Pronunciation Power (PP), Active Reading (AR), and Sounds Good (SG) eLearning programs in the self-access center. A mixed method approach was adopted for data collection, and para data such as students’ PP learning log and SG unit reports were collected along with exam scores and attitude ratings, for triangulation purposes. A total of 207 students from three majors participated in the first study, and 138 students in a second study. Positive attitudes were detected from the satisfaction survey and corresponding improvements were recorded in exam grades. A significant difference in IRS satisfaction and exam results was identified among our three target groups with different majors, and effort put into eLearning practice in the self access center was observed to be a potential contributor to the distinction. The interpretation and pedagogical significance are discussed.

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Enhancing Classroom Instructions Through the Application of Bluetooth Technologies. A case of Schools in Kenya

Manduku J.G, Kosgey, A.K, Sang, H.

ABSTRACT

The Information Communication and Technology (ICT) revolution has led to data to be accessed on line or off line. Technology has made the world a global village where people communicate to each other effectively and efficiently regardless of their locations. It is clear that the communication landscape has changed and this change has infiltrated the school system being an open system. Bluetooth is an open wireless protocol for exchanging information and data over short distances from fixed and mobile devices. This technology if well integrated in our classroom settings can improve the efficiency of classroom instructions by the teachers. A case in point where this technology has born some fruit is a primary school in Kilgoris, Narok County in Kenya where students can access all the library books through their small PC gadgets called kindles, the students in this school enjoy learning and access to educational materials is not only enhanced but also improved. Currently, most of our teachers are still using the traditional methods of instruction that is, chalk and board against the use of digital devices like overhead projectors, laptops and PC tablets and Kindles. The situation is further aggravated with increased enrolment in both primary and secondary schools due to the governments’ free primary and secondary education policy. This has made classroom instructions tedious to many teachers and learners are not quite involved in the learning process.  This paper therefore seeks to explore the integration of Bluetooth technology to enhance classroom instruction by:

i) Analyzing the difficulties facing current classroom instructions.

ii) Examining how the Bluetooth technology can be integrated in  a typical classroom instruction set up

iii) Investigating the application of Bluetooth technologies in classroom set up.

iv) Analyzing the challenges facing the adoption of  Bluetooth technology in typical classroom

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E-curriculum Projects in Hungarian Higher Education: A Case Study

Erzsebet Bujdosone-Dani

INTRODUCTION

The paper is concerned with e-curricula recently completed by two Hungarian higher education institutions, jointly funded by the European Union and the Hungarian government. I will arrange what I am going to say around seven main topics. I) A brief introduction to Hungary’s EU accession to the European Union as well as II) a brief look at Hungarian internet infrastructure will come first as antecedents. III) Related section of the EU project system will follow to show how EU projects work. IV) The basic aspects of SROP’s (Social Renewal Operational Programmes, “TÁMOP” in Hungarian) will be detailed. The four introductory sections will lead up to e-curriculum projects in Hungarian higher education. So, V) I will turn to the e-curriculum in general and VI) to the e-curricula of two 4.1.2-08.1/A-category SROP projects in particular, from the point of view of teaching technology. (Lack of space will permit me to detail with one of them only.) VII) Some concluding thoughts about application and effectiveness will close the paper.

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Developing Android Applications: Case Study of Course Design

Dr. Bill Rosener

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Developing a cognitive system: An integrated approach of object, algebra and geometry

Fujun Ji, Haisen Zhang, Zhong Sun, Kekang He

ABSTRACT

The progress on mathematic education  of primary school in China  so far has been limited to the comparison between English education and Chinese  education. The major reason for the limited success in this area is believed to be the lack of a successful cognitive tool/software that supports students studying and exploring and at the same time covers the whole curriculum of primary school mathematics.  This  paper summarized the current status of computer application in mathematics education in primary schools in both China and other countries. More than twenty pieces of computer software with exploring and cognitive functions were analyzed. We concluded that although computer-aid learning technologies are relatively mature, the software itself does not cover the full contents and examination capabilities that are required by the primary school education system.  With respect to the realization of the supporting software platform of math education,  this paper laid out the principles of building such  platform. Both the oriented model framework and functional model framework were built, with the key realization techniques discussed. This platform was applied to classroom experiment and actual usage, and future work was proposed based on the survey after using.

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Cyberbullying and Cyberbullies: Implications For K-12 School Administrators

Jennifer Styron, M.Ed and Ronald A. Styron, Jr. Ed.D.

ABSTRACT

The purpose of this research study is to collect data regarding the types of cyberbullying present today in K-12 schools, the effects of cyberbullying, and those who tend to serve as cyberbullies.  This data will be used to make recommendations for school administrators pertaining to strategies that may result in the abatement of this phenomenon.  The study will take place at a university located in the southern region of the United States.  Participants will be college students describing their high school experiences.

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Creating Web-Based Animation in STEM Education

Adrian HEINZ and Xin XU

ABSTRACT

We present educational web-based animations to facilitate teaching and learning in STEM courses. These animations incorporate engaging graphics, sound and user interaction to explain a particular topic. They have been developed by IT junior and senior students who closely worked with faculty of STEM courses such as Chemistry, Mathematics, and Biology who were interested in having animations developed for their courses. These faculty members acted as “clients” by providing a topic to the student developers, who gathered requirements, designed, developed, implemented and tested the animations.

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Cognitive Styles, Computer Attitude and Internet Use

Cecilia Ikeguchi

ABSTRACT  

One of the challenges facing instructional designers is in producing e-learning systems, which take account of individual differences such as nationality, gender and more importantly from an educational perspective, cognitive learning style (Graff, et al, 2003) University students completed a computer attitude scale (Smalley, et al, 2001), a questionnaire based on CSI (Allinson & Hayes, 1996) and knowledge of internet use. Results are discussed in terms of the implications of the research on e-learning systems.

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